![]() ![]() ![]() You guys clinging to viewer 1 have known for at least a year this was coming eventually. I would rather them ban viewer 1 than ban viewer 3. Why should they go back to snowglobe 1.5? Viewer 2's interface sucked,b ut 3.2 and onward have the flexible user interface, which is nice. mesh is awesome, and I see no issue with mesh at all. You dont have to use display names, the user interfavce-especially as of 3.2, is actually good, media on a prim has its uses 9and lag is more often caused by all the scripts you are wearing). You sound a lot like those that were screeching against voice when it first came out. You seem to be against all forms of progress in second life at all. That said, V1.23 has been out since 2009 without an update, they should have retired it a year ago but kept it around. Third party viewers like phoenix will not be blocked, and assuming they continue to update it, third party viewers with a viewer one codebase should work. ![]() Linden Labs took viewer 1.23 off their dierectory because they are about to introduce achange to the inventory system that willbreak viewer 1's inventory system. **can I have your stuff when you leave? ( )y Resident from 2007, that is seeing things go in very good ways. So much so that I've been able to build a fully physical 2 piston crankshaft assembly which will operate in a sim with 30 avatars present. ![]() Physics have been smoother and faster than ever before. At the same time, any IMs being sent while in teleport would go to Email because the system assumed I was offline. I remember the days when a teleport would take ages, if it didn't time out, and cause chat to stall while the server was working out your arrival/departure. My store remains on the first page search results for my target audience and the two freebies I "sell" on the marketplace move trouble-free at 20 to 50 units per day. So far, with the tiniest bit of effort, I've been able to make items which look nicer than prim builds, load faster than sculpts, and use far far less resources. The V2/V3 isn't great, but, I find it to be a vast improvement. I consider the V1 interface to be terrible. I use web-on-prim to share data when collaborating with volunteers and friends. Maybe start to try one of the V3 viewers and use the tips and tricks provided? In this forums I see a lot of tips and tricks on how to improve performance. Things have come a long way since 2007, each change took me a while to adapt and to find my way in the viewer again. Remember the "haIr in butt syndrome" and the wednesdays that the grid was offline for hours while the gorillas "banged on things"? I do agree with you on search, ever since it's webbased it's slow or not responding and very hard to manage. And yes, sometimes the whole grid has a problem but so does every other computer network know of. I don't suffer from lag most of the time, but surely when I hit a sim with 38 people all wearing scripted hair clothes etc. Mesh is as good as the creator that makes it, but that's the same for prim stuff and sculpts, some builds (clothes, attachements whatever you can think of) are just crap, and other are well made, creative and a work of art. I hated the sidebar interface and never use, I'm using Firestorm right now and it does ok. I'm not a fan of display names, not because you have the oppurtunity to use them but because residents choose to use unreadable font. Some changes I don't realy like but till now I've managed to adapt myself to each of them. No, I don't have a super pc but a 3 year old laptop that wasn't even top range when I bought it. I'm also a resident since 2007 and don't see that many problems. ![]()
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